Wizard

Scholarly spellcasters who practice the arcane arts through extensive study. Wizards have access to a vast array of spells and can specialize in over a dozen schools of magic.

Level 1

💖6 🛡13 🥾30 ft ↯Intelligence
🎲Arcana, History, Nature, Religion

Arcane Study

Choose one (1) of three (3).

This choice affects your starting cantrips and what upgrades can appear.

① Fire

Evocation magic with explosive results.

Fire Bolt

  • Ranged ➖ 1d10

Create Bonfire

  • Saving Throw ➖ 1d8
    • Multi-Target

② Ice

Icy spells that control the battlefield.

Ray of Frost

  • Ranged ➖ 1d8
    • Slow

Frostbite

  • Saving Throw ➖ 1d6
    • Disadvantage

③ Necromancy

I wouldn't be caught dead practicing this magic.

Chill Touch

  • Ranged ➖ 1d8
    • The target can't regain hit points until the start of your next turn.
    • Undead are given disadvantage.

Toll the Dead

  • Ranged ➖ 1d8
    • *1d12 if target is injured.

Each spell or feature may be cast once per combat. 

Magic Missile

Create three (3) darts of arcane energy. These darts strike without fail, each dealing force damage. 

  • Ranged ➖ 1d4 + 1 (x3)
    • Multi-Target

Shield

Protect yourself with a magical barrier in response to an attack. This spell lasts until the start of your next turn.

REACTION
  • Armor ➕ 5

Upgrades

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Arcane Recovery and a spell based on your Arcane Study at Level 2.
  • Decide on a subclass (Arcane Tradition) at Level 3. 🌌🔮📛🎨
  • More items, spells, subclasses, and features will be added over time, chosen via members only polls.