Level 1
💖8 🛡14 🥾30 ft ↯Intelligence
🎲Arcana, Investigation, Medicine, Perception
Magical Toolbox
Choose one (1) of three (3).
This choice affects your starting equipment and what upgrades can appear.
① Apothecary
Dabble in potions of the helpful and harmful varieties. Protect yourself (and all those glass vials) with a shield.
- Armor + 2
Acid Splash
-
Ranged ➖ 1d6
- 60 ft
- Multi-Target
Poison Spray
-
Saving Throw ➖ 1d12
- 10 ft
② Inventor
A smart man once said:
"The best defense is a good offense ...and a shield."
- Armor + 2
Firebolt Pistol
-
Ranged ➖ 1d10
- 120 ft
GUIDANCE
-
Touch ➕ 1d4 to Attacks and Skill Checks
- Concentration
- *May be used out of combat.
③ Tinkerer
Make cool things. Like a shotgun that shoots thunder.
Thunder Blunderbuss
-
Ranged ➖ 3d4 + 2
- 15 ft
Shocking Grasp
-
Melee ➖ 1d8
- The target can't take reactions until the start of their next turn.
- *If the target is wearing armor of metal you gain advantage on this spell.
Each feature or spell may be used once per combat.
Catapult
An object within 60 feet is sent flying in the direction you choose. A creature in its path can attempt to dodge it. The object stops once it impacts a creature or hits a solid surface.
-
Ranged ➖ 3d8
- 90 ft
Cure Wounds
Restore hit points to an adjacent creature.
- Touch ➕ 💖2d8 + 3
UPGRADES
During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:
- Ability Augments
- Features
- Spells
- Weapons
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI LISTING EVERY UPGRADE.
Level 2 and Beyond
- Gain Infuse Item and a spell based on your Magical Toolbox at Level 2.
- Decide on a subclass (Artificer Specialization) at Level 3. 🧪🤖🔫🔨
- More items, spells, subclasses, and features will be added over time via members only polls.