Level 1
💖8 🛡14 🥾30 ft
🎲Acrobatics, Investigation, Stealth, Sleight of Hand
EXPERTISE
Choose one (1) of three (3).
This choice affects your starting equipment and what upgrades can appear.
① Combat
Go toe-to-toe with foes using quick strikes. You make two attack rolls with this Expertise.
Acrobatics ➕ 2
MAINHAND SHORTSWORD
- Melee ➖ 1d6 + 3
OFFHAND SHORTSWORD
- Melee ➖ 1d6
② Poisoner
Coat your weapons in lethal poison. You make two attack rolls with this Expertise.
Stealth ➕ 2
MAINHAND DAGGER
- Melee or Thrown ➖ 1d4 + 3
OFFHAND DAGGER
- Melee or Thrown ➖ 1d4
Poisoned Daggers
- If both attacks above hit ➖ 1d4 poison damage
③ Trickery
Control the flow of battle by tripping and distracting opponents.
Sleight of Hand ➕ 2
Rapier
- Melee ➖ 1d8 + 3
Secondary Weapon
Light Crossbow
- Ranged ➖ 1d8 + 3
Each feature may be used once per combat.
Weapon Mastery
Your Expertise provides a weapon-based feature.
① ② ③
Sneak Attack
Strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if an ally is within 5 feet of it, and you don't have disadvantage on the attack roll.
UPGRADES
During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:
- Ability Augments
- Features
- Spells
- Weapons
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI LISTING EVERY UPGRADE.
Level 2 and Beyond
- Gain Cunning Actions and a feature based on your Expertise at Level 2.
- Decide between one (1) of three (3) Rougish Archetypes (subclass) at Level 3.
- More items, spells, subclasses, and features will be added over time via members only polls.