Wizard

Scholarly spellcasters who practice the arcane arts through extensive study. Wizards have access to a vast array of spells and can specialize in over a dozen schools of magic.

Level 1

๐Ÿ’–6 ๐Ÿ›ก13 ๐Ÿฅพ30 ft โ†ฏIntelligence
๐ŸŽฒArcana, History, Nature, Religion

Arcane Study

Choose one (1) of three (3).

This choice affects your starting cantrips and what upgrades can appear.

โ‘  Fire

Evocation magic with explosive results.

Fire Bolt

  • Ranged โž– 1d10

Create Bonfire

  • Saving Throw โž– 1d8
    • Multi-Target

โ‘ก Ice

Icy spells that control the battlefield.

Ray of Frost

  • Ranged โž– 1d8
    • Slow

Frostbite

  • Saving Throw โž– 1d6
    • Disadvantage

โ‘ข Necromancy

I wouldn't be caught dead practicing this magic.

Chill Touch

  • Ranged โž– 1d8
    • The target can't regain hit points until the start of your next turn.
    • Undead are given disadvantage.

Toll the Dead

  • Ranged โž– 1d8
    • *1d12 if target is injured.

Each spell or feature may be cast once per combat. 

Magic Missile

Create three (3) darts of arcane energy. These darts strike without fail, each dealing force damage. 

  • Ranged โž– 1d4 + 1 (x3)
    • Multi-Target

Shield

Protect yourself with a magical barrier in response to an attack. This spell lasts until the start of your next turn.

REACTION
  • Armor โž• 5

Upgrades

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
๐Ÿšง MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Arcane Recovery and a spell based on your Arcane Study at Level 2.
  • Decide on a subclass (Arcane Tradition) at Level 3. ๐ŸŒŒ๐Ÿ”ฎ๐Ÿ“›๐ŸŽจ
  • More items, spells, subclasses, and features will be added over time, chosen via members only polls.