Druid
Nature-based spellcasters who draw power from the natural world. Druids can shape-shift into animals, control the elements, and heal with their magic. They protect the balance of nature and can summon natural allies to aid them in battle.
Level 1
💖8 🛡14 🥾30 ft ↯Wisdom
🎲Animal Handling, Nature, Perception, Survival
Primal Order
Choose one (1) of three (3).
This choice affects your starting equipment and what upgrades can appear.
① Feral
Channel magic through animalistic emotion.
PRIMAL SAVAGERY
- Melee ➖ 1d10
INFESTATION
- Saving Throw ➖ 1d6
-
- Distraction
② MAGICIAN
Knowledge of nature aids you in combat.
MAGIC STONE
- Ranged ➖ 1d6 + 3
CREATE BONFIRE
- Saving Throw ➖ 1d8
-
- Multi-Target
③ WARDEN
Defend natural life as its shield.
- Armor ➕ 2
SHILLELAGH
- Melee ➖ 1d8 + 3
THORN WHIP
- Ranged ➖ 1d6
-
- Grapple
EACH FEATURE OR SPELL MAY BE USED ONCE PER COMBAT.
Cure Wounds
Restore hit points to an adjacent creature.
- Touch ➕ 1d8 + 3
Entangle
Grasping weeds and vines sprout from the ground turning an area into difficult terrain. When you cast the spell any creature within the area may become restrained by the entangling plants.
- Saving Throw ➖ Restrain
-
- Concentration
- Multi-Target (20ft)
UPGRADES
During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:
- Ability Augments
- Features
- Spells
- Weapons
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI LISTING EVERY UPGRADE.
Level 2 and Beyond
- Gain Wild Shape & Wild Companion plus a spell based on your Primal Order at Level 2.
- Decide between one (1) of three (3) Druidic Circles (subclass) at Level 3.
- More items, spells, subclasses, and features will be added over time via members only polls.