Gunslinger

Masters of marksmanship whom rely on their precision to take down targets from a distance. Gunslingers can perform trick shots and have an array of techniques to enhance their shooting prowess, making them deadly ranged combatants.

Level 1

πŸ’–8 πŸ›‘14 πŸ₯Ύ30 ft
🎲Insight, Intimidation, Perception, Sleight of Hand

SHOOTING STYLES

Choose one (1) of three (3).

This choice affects your starting equipment and what upgrades can appear.

β‘  King of the Hill

Once per combat you may expend your reaction to attack a creature that is about to attack you. 

Blunderbuss

  • Ranged βž– 3d4 + 3
    • 15 ft

β‘‘ Quickshot

You act first in every combat.

Accuracy βž• 1

Revolver

  • Ranged βž– 1d8 + 3

β‘’ Twin Pistol

Increased damage when wielding two firearms. You make two attack rolls with this shooting style.

MAINHAND Pistol

  • Ranged βž– 1d6 + 3

OFFHAND Pistol

  • Ranged βž– 1d6 + 3

Secondary Weapon

TWIN DAGGER

You make two attack rolls with this secondary weapon.

MAINHAND DAGGER
  • Melee or Thrown βž– 1d4 + 3
OFFHAND DAGGER
  • Melee or Thrown βž– 1d4

Each feature may be used once per combat.

Deadeye

Your critical hit threshold is reduced by 1. 

PASSIVE

Weapon Mastery

Your Shooting Style provides a weapon-based feature.
β‘  β‘‘ β‘’

UPGRADES

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Grit and a feature based on your Shooting Style at Level 2.
  • Decide between one (1) of three (3) Gunslinger Trails (subclass) at Level 3.
  • More items, spells, subclasses, and features will be added over time, chosen via members only polls.