Druid

Nature-based spellcasters who draw power from the natural world. Druids can shape-shift into animals, control the elements, and heal with their magic. They protect the balance of nature and can summon natural allies to aid them in battle.

Level 1

πŸ’–8 πŸ›‘14 πŸ₯Ύ30 ft β†―Wisdom
🎲Animal Handling, Nature, Perception, Survival

Primal Order

Choose one (1) of three (3).

This choice affects your starting equipment and what upgrades can appear.

β‘  Feral

Channel magic through animalistic emotion.

PRIMAL SAVAGERY

  • Melee βž– 1d10

INFESTATION

  • Saving Throw βž– 1d6
    • Distraction

β‘‘ MAGICIAN

Knowledge of nature aids you in combat.

MAGIC STONE

  • Ranged βž– 1d6 + 3 

CREATE BONFIRE

  • Saving Throw βž– 1d8
    • Multi-Target

β‘’ WARDEN

Defend natural life as its shield.

  • Armor βž• 2

SHILLELAGH

  • Melee βž– 1d8 + 3

THORN WHIP

  • Ranged βž– 1d6
    • Grapple

EACH FEATURE OR SPELL MAY BE USED ONCE PER COMBAT. 

Cure Wounds

Restore hit points to an adjacent creature.

  • Touch βž• 1d8 + 3

Entangle

Grasping weeds and vines sprout from the ground turning an area into difficult terrain. When you cast the spell any creature within the area may become restrained by the entangling plants.

  • Saving Throw βž– Restrain
    • Concentration
    • Multi-Target (20ft)

UPGRADES

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Wild Shape & Wild Companion plus a spell based on your Primal Order at Level 2.
  • Decide between one (1) of three (3) Druidic Circles (subclass) at Level 3.
  • More items, spells, subclasses, and features will be added over time via members only polls.