Fighter

Highly trained combatants who excel in physical combat. Fighters can specialize in various fighting styles and weaponry, making them versatile and formidable warriors. These mercenaries often serve as the backbone of any adventuring group.

Level 1

πŸ’–10 πŸ›‘16 πŸ₯Ύ30 ft
🎲Acrobatics, Athletics, Intimidation, Perception

Fighting Style

Choose one (1) of three (3). 

This choice affects your starting equipment and what upgrades can appear.

β‘  Dueling

Increased damage when wielding only one weapon. Wield a shield and distract enemies from allies.

  • Armor βž• 2

Longsword

  • Melee βž– 1d8 + 5

β‘‘ Great Weapon Fighting

Swing large weapons with practiced lethality. Reroll any 1 or 2 on your damage dice.

Greatsword

  • Melee βž– 2d6 + 3

β‘’ Two-weapon fighting

Increased damage when wielding two weapons. You make two attack rolls with this fighting style.

Mainhand Weapon

  • Melee βž– 1d6 + 3

Offhand Weapon

  • Melee βž– 1d6 + 3

Secondary Weapon

Heavy Crossbow

  • Ranged βž–1d10 + 1

Features may be used once per combat. 

Second Wind

Regain hit points in the midst of combat. 

BONUS ACTION
  • Self βž• 1d10 + Level

Weapon Mastery

Your Fighting Style provides a weapon-based feature. β‘ β‘‘β‘’

UPGRADES

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Action Surge and a feature based on your Fighting Style at Level 2.
  • Decide between one (1) of three (3) Martial Archetypes (subclass) at Level 3.
  • More items, spells, subclasses, and features will be added over time via members only polls.