Cleric

Divine spellcasters who serve as intermediaries between the mortal world and the gods. Clerics can heal wounds, banish enemies with holy magic, and provide powerful buffs to allies.

LEVEL 1

πŸ’–8 πŸ›‘17 πŸ₯Ύ30 ft β†―Wisdom
🎲History, Insight, Perception, Religion

⏬ | Stealth | ⏬

Divine Order

Choose one (1) of three (3).

This choice affects your starting equipment and what upgrades can appear.

β‘  Priest

Aid their allies through supportive magic.

⏫ | Advantage on Insight | ⏫

SACRED FLAME

  • Ranged βž– 1d8

GUIDANCE

  • Touch βž• 1d4 to Attacks and Skill Checks
    • Concentration
    • *May be used out of combat.

β‘‘ Protector

Shield yourself and others from evil.

  • Armor βž• 1

Morning Star

  • Melee βž– 1d8 + 3

Word of Radiance

  • Saving Throw βž– 1d4
    • Multi-Target

β‘’ Thaumaturge

Purify the world of monsters.

⏫ | Advantage on Religion | ⏫

TOLL THE DEAD

  • Ranged βž– 1d8
    • *1d12 if target is injured.

RESISTANCE

  • Touch βž• 1d4 to Saving Throws
    • Concentration
    • *May be used out of combat.

EACH FEATURE OR SPELL MAY BE USED ONCE PER COMBAT. 

Cure Wounds

Restore hit points to an adjacent creature.

  • Touch βž• πŸ’–2d8 + 3 

Guiding Bolt

A flash of light streaks toward a creature of your choice within range.

  • Ranged βž– 4d6
    • The next attack against the target has advantage.

UPGRADES

During livestreams both Twitch and YouTube chat vote for which player gets an upgrade. These can include:

  • Ability Augments
  • Features 
  • Spells 
  • Weapons 
🚧 MEMBERS GAIN ACCESS TO A PASSWORD PROTECTED WIKI  LISTING EVERY UPGRADE.

Level 2 and Beyond

  • Gain Channel Divinity and a spell based on your Divine Order at Level 2.
  • Decide on a subclass (Divine Domain) at Level 3. πŸ’žπŸ’‘ πŸ˜ˆπŸŽ–οΈ
  • More items, spells, subclasses, and features will be added over time via members only polls.